Orbiting Bullet


Currently trying to create a new type of bullet for my next special shape. It will do the following:

  1. Save it's point of origin.
  2. Shoot out forward for a little bit.
  3. Curve into an orbit around the point of origin.
  4. Orbit until Player comes in to bullet's FOV. 
  5. Bullet will stop following this orbit path at any point the Player comes in to bullet's FOV.

The trail is also giving me a new issue. We'll see how long that lasts, but I do like how it looks.

Files

Shapes In Space 3D.zip 25 MB
Dec 16, 2021

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